
Other projects
Here I have detailed out other smaller projects/ events I have undertaken
ECID(Enhanced computer interaction for the disabled)

A simple solution to helping patients who have some sort of limb impairment (Lower body paralysis, Limbless, Multiple Sclerosis etc.).
It involves fitting a gyroscope on the head via headphones or a headset which allows the person to control the mouse movement and certain gestures using their head. This creation was designed as an alternative to the traditional mouth-operated mouse models.




Gesture controlled drone


The advent of Unmanned Aerial Vehicles (UAV) has
introduced many opportunities across many domains, such as, search and rescue, security and surveillance, agriculture and many more. However, navigating a drone is, However, navigating a drone is a complex task. A novice finds it difficult to control the drone on his first attempt. Without prior knowledge of the controls, it is challenging for the user to get used to the procedure of flying a drone.

Thus, piloting a drone has a steep learning curve and requires extensive training before one can actually attempt to fly a drone.
Therefore, we tried to develop an intuitive and easy-to-use interface based on gestures such that any user can utilize the complete potential of controlling a drone without prior knowledge. .
S.I.L.A.R project

Successive Ionic Layer Adsorption and Reaction
I created a low-cost SILAR( Successive Ionic Layer Adsorption and Reaction). This was presented at the Prakalpa Science fest at PES University. I was involved in the machine Design, wiring the circuit and coding the firmware

Weather balloon experiment


As an experiment to do weather monitoring affordably on a small scale. I along with a student group VIMANA attempted to make a weather balloon with logging capabilities



Game design
This is a single-player scroller game which incorporates puzzle elements along with quick-paced gameplay where the objective of the player is to escape the map. The health of the player keeps dropping every time he touches the ground for another leap and his only hope is to escape. This game was designed during PESU Game Jam 2019.